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In principle urMus can be made to look in any conceivable way. It does however ship with a default mapping interface that serves as an example how mapping interfaces on mobile multitoch devices such as the iPhone might look like. Here we give a very brief introduction into the interaction elements of this interface. Because of the limited screen space, a lot of different interactions are packed into a relatively small area. urMus' default interface utilizes single taps, double taps as well as scrolling to allow input, modification of the workspace and organising of the display area.
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